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NEW QUESTION: 1
All the following are needed to create the WBS EXCEPT:
A. Project scope statement.
B. Requirements documentation.
C. Organizational process assets.
D. Quality measurements.
Answer: D
NEW QUESTION: 2
Which of the following is not included in the completion of the Phase B - Business Architecture
A. Documenting final requirements traceability for the proposed Business Architecture
B. Preparing and disseminating a Business Architecture report
C. Specifying the solution building blocks needed to satisfy the project requirements.
D. Comparing the proposed Business Architecture against the Statement of work and original motivation for conducting the project
E. Fully documenting each Architecture Building Block that is part of the proposed Business Architecture
Answer: C
NEW QUESTION: 3
DynamoDBテーブルへの書き込み中にパフォーマンスの問題が発生しています。システムは、市場でのビデオゲームのハイスコアを追跡します。最も人気のあるゲームでは、すべてのパフォーマンスの問題が発生します。
最も可能性の高い問題は何ですか?
A. 最も人気のあるゲームのリクエストが急増しているため、DynamoDBのベクトルクロックが同期していません。
B. 最も人気のあるビデオゲームのユーザーは、平均よりも多くの読み取りおよび書き込み要求を実行します。
C. ゲームIDまたは同等の識別子をテーブルのプライマリパーティションキーとして選択しました。
D. 十分な読み取りまたは書き込みスループットをテーブルにプロビジョニングしませんでした。
Answer: C
Explanation:
The primary key selection dramatically affects performance consistency when reading or writing to DynamoDB. By selecting a key that is tied to the identity of the game, you forced DynamoDB to create a hotspot in the table partitions, and over-request against the primary key partition for the popular game. When it stores data, DynamoDB divides a table's items into multiple partitions, and distributes the data primarily based upon the partition key value. The provisioned throughput associated with a table is also divided evenly among the partitions, with no sharing of provisioned throughput across partitions.
http://docs.aws.amazon.com/amazondynamodb/latest/developerguide/GuidelinesForTables.html# Guideli nesForTables.UniformWorkload
NEW QUESTION: 4
You are developing an ASP.NET MVC application that delivers real-time game results to sports fans. The application includes the following code. Line numbers are included for reference only.
The source data for the game results is updated every 30 seconds.
Testers report the following issues with the application:
You need to correct the performance issues.
Which two changes should you make to the code? Each correct answer presents part of the solution.
A. Replace the code at line 07 with the following code segment:[OutputCache(Duration = 30, VaryByParam = "none", Location = OutputCacheLocation.Client, NoStore = true)]
B. Replace the code at line 12 with the following code segment:[OutputCache(Duration = 30, VaryByParam = "none", Location = OutputCacheLocation.Server, NoStore = true)]
C. Replace the code at line 07 with the following code segment:[OutputCache(Duration = 3600, VaryByParam = "none", Location = OutputCacheLocation.Server, NoStore = false)]
D. Replace the code at line 12 with the following code segment:[OutputCache(Duration = 3600, VaryByParam = "none", Location = OutputCacheLocation.Client, NoStore = true)]
Answer: A,B
Explanation:
Explanation
B: They report delays in seeing the latest game results. This is the output of the GetResults() function. We decrease the Duration in the cache for this function from 3600 to 30. This is one line 12.
A: They report seeing other user's name when they sign in to the application. This is the output of the GetUserInfo() function. We should change the OutputCacheLocation of the caching of this function from Server to Client. This is on line 7.
Note: The OutputCacheLocation.Client option indicates that the content should be cached at the requesting client. Any requests for the same resource made from the same client within the expiry period, will be served out the client's cache, without a network request being made to the server.
The OutputCacheLocation.Server option indicates that the content will be cached at the origin server. This content will be served for subsequent requests made by the initial client and any other client requesting the same resource within the expiry period.
References: https://growlycode.wordpress.com/2014/01/10/mvc4-outputcache-location-basics/